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Delawyn

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A member registered Oct 09, 2018

Recent community posts

(2 edits)

For zoom and navigation: once you generated a map you like you can choose to export it into a *.svg-file. That's a vector graphic format, which allows unlimited "zoom" without losing quality. Inkscape is a nice (free!) program to open and work with *.svg-files.

For the size - keep repeating the generate-process. The produced settlements vary in size even within "large", "medium", and "small" towns. Plus: play around with the option of shanty towns on/off.

According to watabou some sort of editor is planned for a standalone desktop version of the MFCG - a prototype of this is shown in action on the creators twitter.

First of all:
I LOVE this map generator ! And I am really looking forward to a stand-alone / desktop version of this ! *excitement* 

My questions:
Is it going to be possible to import custom cell grids to the MFCG ? Like the ones generated by Azgaar's Fantasy Map Generator for example ? Or any other cell grid created via vectors ? As far as I got it your algorithm works with generated cells and fills them with content - which can be exported into svg-files.
I was thinking about the other way - importing svg-files to the MFCG, filling those custom shaped cells with city content. Probably doesn't work with curved lines ? Polygons only, hm ?

Anyway, you did a great job on the MFCG ! I love it :)